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HTML5 game to playable adOne file, ready for Unity.

Pick a game, set the language, result text and button, and export one self-contained index.html that follows Unity's playable specification.

Packs in Ramet with a playable inside.

A playable used to be a studio job.Now it is an export.

Built to the spec,not hand-patched.

  • One index.html

    Everything is inlined into a single file, under the 5 MB Unity allows for a playable.

  • MRAID handled

    The build starts on Unity's ready and viewable signals and opens the store only after a tap, as Unity asks.

  • Language, result, button

    Change them per export. Each file is a real build with the new values, not text swapped on top.

  • Straight into packs

    An export lands in your library, ready to join a pack and go into a launch.

< 5 MB
one index.html, the size Unity sets for a playable.
15 / 50 / 150
exports a month on Solo, Team and Agency.
$99
for 25 more exports, or $299 for 100.

How it works In three steps.

The playable editor in Ramet: tabs for general settings, gameplay, controls, result and sound, a language row and a phone preview beside the form.
The Result and CTA tab of the playable editor in Ramet.
Packs in Ramet with a playable inside.

Questionsabout this page.

Anything else? Ask us on Telegram.

What is MRAID?

MRAID is the standard a playable uses to talk to the ad container, for example to open the store after a tap. Unity injects MRAID 3.0 for you, and the build waits for it.

Does a playable made here work in other networks?

Builds follow Unity's playable specification. Other networks set their own limits and rules, so check them before you reuse a file.

How many exports do I get?

15 a month on Solo, 50 on Team and 150 on Agency. Packs of 25 and 100 exports are there when you need more.

Launch your next 36 campaigns today.

Connect a cabinet, pick a bundle, press launch. We are on Telegram if you get stuck.

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