Unity Advertiser Public API: what changed in September 2026
The Advertiser Public API replaced /advertise/v1 in September 2026. New base URL, UUID app ids, microdollars and renamed fields, plus a migration order.
Unity APIBulk launch6 min read

Unity Ads for media buyers: the API, limits, playables and the routine of launching. Every fact is dated and linked to Unity's docs.
The Advertiser Public API replaced /advertise/v1 in September 2026. New base URL, UUID app ids, microdollars and renamed fields, plus a migration order.
Unity APIBulk launch6 min read

A service account key can authenticate and still get 403 Invalid Credentials. The cause is a missing organization role. Here is which role each job needs.
Unity APIBulk launch5 min read

Unity Ads allows 1 creative per second and 30 per 30 minutes to each app. Each creative in a batch counts. Here is the math for a big launch.
CreativesUnity API4 min read

Unity's Bulk Campaign Management uses three .xlsx sheets. It can't bulk-edit budgets or create Automated Bidding campaigns. Here is what it can do.
Bulk launchUnity API5 min read

Block or allow apps by source app ID: a blocklist stops bids to them, a narrow allowlist cuts scale. Unity gives abstracted IDs, not app names.
Source app ID4 min read

Unity's help article says source app ID 000000000000 appears when a publisher has no valid store ID. It does not say what to do or how billing works.
Source app ID3 min read

Unity's playable checklist: one HTML file under 5 MB, base64 assets, no network, MRAID 3.0, both orientations, store only after a CTA tap.
PlayablesModeration7 min read

Playable specs for Unity, AppLovin, Meta and Mintegral side by side. Size limits, MRAID version and CTA call differ across the docs.
PlayablesMRAID5 min read

A short MRAID 3.0 playable skeleton for Unity Ads: wait for ready, react to viewableChange, start and pause, call mraid.open only on a CTA tap.
MRAIDPlayables6 min read

Unity's docs name one cause of a blank playable: an asset loaded by path or URL. Seven more checks from the spec and moderation pages follow.
PlayablesMRAID7 min read

One index.html under 5 MB from a Vite or Phaser game: vite-plugin-singlefile, base64 textures, no network calls. Docs-based, untested by us.
PlayablesCreatives7 min read

Unity's billing pages set a $1,000 minimum deposit for cards and third-party platforms. Above $10,000, contact your account manager.
Billing4 min read
